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A Short Primer on Character Animation: Articulation (Part 1)

A Short Primer on Character Animation: Articulation (Part 1)

Picture a Tomb Raider where Lara Croft just floats stiffly through the ruins instead of vaulting, rolling, and leaping across them. Or a Quake where enemies drift aimlessly, instead of prowling and lunging at you. Animation transforms these static worlds into living ones. After music, I’d argue it’s the most emotionally charged element in games. So the question is—how do we create animation that truly brings characters to life?

In this series, I’ll walk through the fundamentals of character animation using Unity, Blender, and a sprinkle of Python.

Welcome to my vlog on GenAI and GameDev!

Welcome to my vlog on GenAI and GameDev!

Hi, I’m Stefan, and I’m on a quest to master game dev and make my dream video game a reality!

My unique angle is that I’ll be exploring the intersection of Generative AI and Game Development, using my technical training to break down the latest research and communicate it clearly. I’ll be documenting everything and open-sourcing my code and notes so you can follow along.