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How is a Mondrian painting like a dungeon map?
Abstract art and dungeon layout: an odd couple
Oct 9, 2025
•
Stefan Webb
1
The curious case of the LeetCode problem that was useful in the real world
Who knew all that coding interview prep would actually be useful?
Sep 30, 2025
•
Stefan Webb
1
Organic-looking dungeons with Cellular Automata
Why a cavern is like a Petri dish...
Sep 27, 2025
•
Stefan Webb
1
How do you (procedurally) build a dungeon?
It's shockingly simple, actually.
Sep 24, 2025
•
Stefan Webb
1
Is AI-generated game content actually a new thing?
Spoiler alert: No! But why not?
Sep 17, 2025
•
Stefan Webb
1
Articulation
A Short Primer on Character Animation (Part 1)
Sep 14, 2025
•
Stefan Webb
Generative GameDev
An Oxford PhD explores the intersection of Generative AI and Game Development with Unity.
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Simon Carless
Generative GameDev
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