Modeling things based on other models, such as character-based armors can be real tough. That’s because you need a reference. Without it how will you know where to make space for arms or and such?
Of course you could just drag another model in Blender, and use that as reference. But the problem here is… You would have to remove it at the end.
So each time you edit your model, you would have to add the reference again, then remove it again before saving. Is there something more annoying than this?
So I will show you a proper way to do this that eliminates these unnecessary actions.
Step 1: Open Blender (here 2.8).
Step 2: Go to the right top panel, right-click and press New.
Step 3: Rename new collection to Reference and old collection to Export.
Now, whenever you are saving your project with this saving method, or export the FBX file or any other, just uncheck the collection, and it won’t get exported.
Turn it on again, and your model will appear.
It will have all the same position and scale that it had the last time you used it. Which is extra useful for creating models like armors. Here’s collection turned off:
But let’s turn it on again…
Isn’t that great? Creating armors, wearable items, and similar models isn’t an issue anymore.
Blender may seem a bit overwhelming to someone who never created 3D models before. But the moment we learn the basics (and ways to avoid unnecessary actions, like lack of special model reference feature) is the moment where creating models in Blender starts becoming comfortable.