Tutorial To Making Low Poly Grass, Stones & Trees In Blender

Charles Brant

Modeling Low Poly Grass, Trees And Stones In Blender

Low poly style can look damn good in game. But do you know what’s the biggest reason to create models using this style? It’s that they don’t require huge skills and long time to create them. If you’re not into modeling, then creating low poly models may even change your mind and make you discover new passion. I wasn’t into modeling and Blender that much until I’ve discovered low poly models.


What Low Poly Means?

Low poly means polygon mesh with small number of polygons, so you would have to compromise on details, e.g. realistic human model would be high poly and would have all the details like nails and veins. However low poly human model would just have fingers without nails. In other words low poly models are less detailed and are simpler.

Not only that, but they also would have square’ish look because it’s impossible to create smooth model with low polygon amount, however it doesn’t make it look bad:


Low Poly Blender Guide

Let’s start from launching Blender. You can use the newest version, I am using 2.8.

Grass

Grass is quite simple to make.

Step 1: Remove Camera & Light

We don’t need these.

Step 2: View Front & Merge Vertices

First of all you need to change your view to front ortographic by pressing 1 on numpad. It should look like this:

Now you need to click box with LMB and press Tab to go into Edit Mode. Then click the box with RMB and merge vertices at center:

Step 3: Create Next Vertices

Now you should make a selection box with LMB and it should contain the initial vertex.

Make sure you’re in Edit Mode. Now press E on and LMB to create next vertices, try to form this shape:

If you want to make a vertex from the different vertex than the last one you’ve made, then just select it with selection box.

Step 4: Add Skin Modifier

Get to modifier panel and add a Skin Modifier:

Use CTRL+A+Cursor to change thickness of Skin Modifier:

Now we are left with this:

Step 5: Rearrange Vertices

Simply use the numpad keyboard to rotate around the model (mainly by pressing 4 and 6):

Now select one or two vertices with selection box, then press G to enable drag mode, and drag them:

Now keep rotating around the model and changing positions of its vertexes till you get satisfying effect:

It pretty much looks like grass especially if we assign green color to it and place a lot of it next to each other. If you like what you made then save it!

Stones

Stones are quite easy to make. Start new project and remove camera, light and cube.

Step 1: Add Ico Sphere

Click Add > Mesh > Ico Sphere:

Step 2: Relocate Vertices

Go to Edit Mode with Tab and select some vertices with selection box:

Play with this tool till you get object that looks like a stone:

If you don’t like the result you’re getting, you can use Sculpting tool to fix the stone:

And if you feel like you need more details, then you can always start from UV Sphere which has way more polygons.

Trees

Trees are easy to make as well, first of all remove camera and light, but keep the cube. Then merge vertices of cube at center.

Step 1: Create Tree Skeleton

Now do same thing that we did before, but this time make a tree skeleton:

Step 2: Add Modifiers

Now add Skin and Subdivision Surface modifiers:

I guess you could tweak it up more but it’s good start.

Step 3: Add Leaves

Go to Object Mode with Tab and then add an ICO Sphere. Then scale down the sphere a bit to get a desired effect. You can scale with S, and rotate with R:

When you’re done you can parent leaves to the tree with going to the Object Mode, then selecting both, then using the Parent option in context menu.

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