Fourth month was spent on fixing bugs, syncing everything correctly, testing browser and Windows versions, finishing the basic gameplay framework (not gameplay loop mind you), and enjoying the mouse steered combat between me and NPCs.
The last thing was indeed funny to test. After all, who doesn’t like to swing swords manually so you can overpower your enemy with your own skills instead of character skills? With full control over weapons instead of just hitting a button or clicking on an enemy?
A picture says more than thousands words they say, so I guess it’s the best to show a quick video: