A Short Primer on Character Animation: Articulation (Part 1)

A Short Primer on Character Animation: Articulation (Part 1)
Picture a Tomb Raider where Lara Croft just floats stiffly through the ruins instead of vaulting, rolling, and leaping across them. Or a Quake where enemies drift aimlessly, instead of prowling and lunging at you. Animation transforms these static worlds into living ones. After music, I’d argue it’s the most emotionally charged element in games. So the question is—how do we create animation that truly brings characters to life?
In this series, I’ll walk through the fundamentals of character animation using Unity, Blender, and a sprinkle of Python.