Generative GameDev

Generative GameDev

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How is a Mondrian painting like a dungeon map?
Abstract art and dungeon layout: an odd couple
Oct 9 • 
Stefan Webb

September 2025

The curious case of the LeetCode problem that was useful in the real world
Who knew all that coding interview prep would actually be useful?
Sep 30 • 
Stefan Webb
Organic-looking dungeons with Cellular Automata
Why a cavern is like a Petri dish...
Sep 27 • 
Stefan Webb
How do you (procedurally) build a dungeon?
It's shockingly simple, actually.
Sep 24 • 
Stefan Webb
Is AI-generated game content actually a new thing?
Spoiler alert: No! But why not?
Sep 17 • 
Stefan Webb
Articulation
A Short Primer on Character Animation (Part 1)
Sep 14 • 
Stefan Webb
© 2025 Stefan Webb
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